Sundial mapping prototype

Building on the previous mapping prototype, I shifted focus from projection to the placement of the prototype within a specific location, exploring how it could integrate seamlessly with its surroundings and become part of the environment. By utilising natural elements, such as sunlight, the mapping prototype incorporated interactive features guided by light and shadows. The goal was to create an interactive map that not only integrated with its environment, but also functioned as a timepiece, using the interplay of light and shadow to tell the time of day or year.

The mapping prototype became a sundial by casting a shadow from the gnomon (a raised triangular blade), onto the ground, which was marked with hour lines. As the sun moves across the sky, the shadow shifts to indicate the time of day. To ensure its accuracy, I carefully aligned the gnomon with the Earth's axis, angling it to match the latitude of the location and pointing it towards true north. This precise alignment allows the sundial to function correctly, with the shadow corresponding to the hour markings throughout the day.

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